Z-Han

A linear soulslike level combining grappling-hook traversal, combat, and branching routes.
A museum exploration level built around shrinking, enlarging, stealth, and spatial puzzles.
A traversal and puzzle level combining grappling, time slowing, and object rewind.
A stealth-action level spanning a dystopian city, exhibition hall, and corporate tower.
A linear combat and puzzle level built around switching between ice and fire.
This is an attempt at level design, primarily focused on the game's level layout and path guidance.
Shooter
An endless runner type games
Racing
A 2d dodging pop-up game
Survival
A spaceship accidentally falls into a space rift, and a cute puppy is teleported into unknown space.
Adventure
An attempt at a physical board game
Strategy
This game is an attempt to integrate game mechanics